Learning & Development Specialist.
This is probably one of the most common roles we can find in L&D today. It comes in all shapes and forms. If you look at different companies, you might learn that the same role is a bit different in each of them. But if you look deeper, the scope remains the same – equip employees with the skills they and the company need.
I’m a big fan of frameworks. Although they are an oversimplification of reality, they give us a way to start when we don’t know exactly what the first step is.
Over the years, I’ve gathered a list of frameworks useful for a Learning & Development Specialist. Today, I’m putting it all together in this article.

Understanding problems as a Learning & Development Specialist
One of the things that often happens in L&D is that we get training requests. From managers, from HR Business Partners, and from individual contributors. Training requests are everywhere.
But something we’re all well aware of is that just agreeing to run those trainings might not be a very good idea. Before we do so, we need to understand what the actual problem really is. Because problems come in many shapes and sizes, and training might not be a solution for all of them.
We have problems related to knowledge gaps, of course. But we also have problems related to processes, technologies, mindset, behaviors & habits, and organizational structure, among others. But the question is, how can a learning & development specialist figure out the problem behind the request?
Action Mapping
Action Mapping is a results-oriented design framework created by Cathy Moore, focused on solving business problems by identifying and addressing the specific behaviors that need to change within an organization. Instead of jumping straight to designing training programs, Action Mapping asks you to first understand the problem and the underlying behaviors that contribute to it.

This framework challenges L&D professionals to question whether training is the real answer or if there’s a more effective solution, such as changing processes, improving communication, or addressing organizational barriers.
The first step in Action Mapping is to define the business goal clearly and specifically. It’s about getting to the heart of what the organization needs to achieve, whether it’s increasing sales, improving customer satisfaction, or reducing errors. Once the goal is clear, you identify the specific behaviors that employees need to perform in order to achieve that goal. These behaviors are the foundation of the entire process. For example, if the goal is to improve customer service, the behaviors might include listening actively, responding promptly, or using particular systems or tools efficiently.
From there, you create a map that outlines these behaviors, along with the obstacles preventing employees from performing them. This could be a lack of skills, unclear instructions, outdated technology, or simply insufficient motivation. Instead of jumping straight into creating training programs, you look for the most efficient way to remove or reduce these obstacles. It’s about designing learning solutions that directly help employees perform the identified behaviors, using methods like real-time feedback, job aids, or informal learning opportunities. This approach emphasizes "doing" over "knowing"—focusing on real-world application and on-the-job support rather than just theoretical learning.
Ultimately, Action Mapping is about ensuring that L&D activities are aligned with business needs, delivering measurable impact by focusing on behavior change. It’s a dynamic and adaptive framework, where the solution evolves as new insights are discovered and where training is only one piece of the puzzle rather than the default solution.
The Iceberg Model
The Iceberg Model is a powerful framework that helps Learning & Development specialists dig deeper into problems by recognizing that what is visible on the surface often only represents a small part of the issue. Imagine an iceberg—what you see above the water is just the tip, while the bulk of it lies beneath the surface.

In the context of L&D, the visible issues are typically things like performance gaps, missed targets, or skills deficiencies. However, the root causes often lie deeper and are harder to see.
The Iceberg Model helps us break down problems into two levels: the "above the water" or visible part, and the "below the water" or hidden part.
The visible issues are often related to observable behaviors, like an employee missing deadlines or delivering low-quality work. However, beneath the surface, there could be underlying causes like poor motivation, lack of clarity, inadequate tools, or even organizational culture issues.
The challenge is to go beyond just addressing the surface behaviors and explore the deeper causes that could be influencing those actions.
By using the Iceberg Model, learning & development specialists can dig deeper into these hidden factors. Instead of simply creating a training program to address visible behaviors, the goal is to uncover and address the root causes—such as inadequate resources, unclear expectations, or conflicting priorities.
This approach ensures that solutions are more comprehensive and impactful, addressing both the immediate symptoms and the deeper, systemic issues. The Iceberg Model encourages a holistic view, pushing L&D teams to ask more insightful questions and seek out long-term solutions rather than just treating the symptoms of a problem.
Causal Loop Diagrams
Causal Loop Diagrams are a visual representation of how different elements within a system influence one another. They are especially useful in understanding complex problems by showing how causes and effects are connected in a cycle.
A causal loop diagram consists of variables connected by arrows, which represent the cause-and-effect relationships. Each arrow shows how one factor influences another, and the loops formed can either be reinforcing or balancing.
Reinforcing loops are cycles where an action causes more of the same outcome, amplifying the initial effect. For example, if a team’s performance improves due to training, it could lead to more recognition and motivation, further improving performance.
On the other hand, balancing loops work to stabilize a system. An example could be when increased workload leads to employee stress, which decreases productivity and in turn, prompts the need for better resource allocation to balance the workload.
For L&D specialists, CLDs are particularly valuable when dealing with complex issues, such as performance problems, low engagement, or employee burnout. By mapping out the factors that contribute to these problems, L&D professionals can uncover hidden patterns and feedback loops that might not be immediately obvious.

The key benefit of using CLDs is that they provide a clearer understanding of the systemic nature of problems, allowing L&D teams to address not just isolated symptoms but the broader patterns driving those issues. This leads to more effective, sustainable interventions that address the root causes and prevent the issues from reoccurring.
Understanding learners as a Learning & Development Specialist
The process doesn’t stop at identifying the problem. Once that’s out of the way, we should remember we’re still designing for people.
Our learners are the ones who will need to engage with whatever solution we’re building. So, if we’re borrowing frameworks from systemic thinking to understand the problem, we will borrow frameworks from product design to understand our learners.
Extremes & Mainstreams
The concept of extremes and mainstreams within Design Thinking focuses on understanding the diverse needs and experiences of users by looking at both the most common or typical behaviors (mainstreams) and the most unique or extreme cases (extremes). This approach helps designers and L&D professionals create solutions that are more inclusive, innovative, and effective by considering the full spectrum of user experiences.

Mainstreams represent the average or most common needs, behaviors, and expectations of the target group. These are the people who make up the majority, whose requirements might seem standard or conventional. While designing for the mainstream ensures broad applicability and addresses the needs of most people, it can sometimes lead to more generic or one-size-fits-all solutions that may not fully engage or resonate with everyone.
On the other hand, extremes focus on the outliers—those who have unusual, extreme, or unique needs. These might be users who face challenges that go beyond the ordinary, such as people with specific learning disabilities, employees in highly technical roles, or those with very specific knowledge gaps. By considering extremes, Design Thinking encourages creating solutions that push boundaries and innovate. It asks designers to consider the outliers and understand their unique needs, often leading to insights that can improve the overall user experience for everyone. Designing for extremes can uncover hidden opportunities or spark creative solutions that might not emerge from focusing solely on mainstream needs.
For L&D professionals, integrating both extremes and mainstreams in design thinking can lead to learning solutions that cater to a wider range of learner types. It encourages them to consider both the majority of employees and those with specific, often underserved needs.
Jobs to be done
The Jobs to Be Done (JTBD) framework is a powerful approach for understanding customer or employee needs by focusing on the jobs they need to accomplish rather than just the products or services they use.
The idea behind JTBD is simple: people don’t just buy products or participate in training programs for the sake of it—they hire them to help them accomplish a specific task or job. For example, an employee might not just attend a leadership training for the content itself, but because they need to perform better in team management, resolve conflicts, or inspire others. When you understand the job that employees are hiring learning to do, you can create solutions that are more directly aligned with their needs.

These jobs can be categorized into three types: functional, emotional, and social.
Functional jobs are the practical, task-oriented needs, like learning how to use a new tool or mastering a process. These are the "hard" skills that directly impact productivity.
Emotional jobs focus on how employees feel during and after completing their tasks, such as gaining confidence in their decisions or reducing stress. These needs are about improving psychological well-being and satisfaction.
Lastly, social jobs are related to how employees are perceived by others—like wanting to be seen as a strong leader or subject matter expert.
Addressing these three types of jobs ensures that learning solutions are well-rounded, meeting both the practical skills employees need and the deeper emotional and social drivers that influence their engagement and success.
Empathy Mapping
An Empathy Map is typically divided into four main quadrants, each representing a different aspect of the learner's experience. Some versions of the map might have additional sections, but the core four quadrants are:

Says: This quadrant captures what the learner explicitly says during interviews, surveys, or conversations. These are direct quotes or statements that reflect their thoughts, feelings, and opinions about learning, their work, or specific challenges.
Example: "I struggle to find time to complete online courses."
Thinks: Here, you capture what the learner might be thinking but not necessarily voicing out loud. This could include their unspoken thoughts or internal dialogues, reflecting their concerns, anxieties, and motivations.
Example: "I’m not sure if I’ll be able to apply this knowledge effectively in my role."
Does: This quadrant focuses on the learner's actions—what they do in relation to their learning environment or work. Observing behaviors provides valuable insights into what learners prioritize, how they interact with learning tools, and how they engage with tasks or challenges.
Example: "They take short breaks between study sessions to stay focused."
Feels: The Feels section captures the learner’s emotional state during their learning journey. It includes emotions such as frustration, excitement, uncertainty, or confidence, which can deeply affect how learners engage with the content.
Example: "They feel overwhelmed when balancing multiple tasks and learning commitments."